![]() Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler. Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.Īre you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame. In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. Note on copying your layout from Retail to Classic: Mob HP can be provided by Real Mob Health, which you need to install manually. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Cast Bars for anyone but the player himself are not available.Information about the HP of enemies is not available, and they'll show as 100 HP.Note that WoW Classic does not provide all the information that you might be used to: There is in-development Beta versions available for WoW Classic! However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times. To speed up configuration, you can configure multiple units at the same time through the global configuration. ![]() While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. For example, setting it to 200% should make your auras TWICE as large.SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. The higher the percentage, the larger your own auras will appear, compared to those from other players. Make sure there is a check-mark for “Your auras” under “Enlarge auras for.”Ībove is a slider under “Scaled aura size.” In your case, this adjustment is to make the size of buffs from other players the size you wish.Ĭlick on “Display” (just above “Positioning”). You can move it left to right and see the icon size change accordingly. The slider under “Icon Size” adjusts the size of all buff icons. Under Unit Configuration, click on “Player.”Ĭlick on the “Auras” tab (near the top of the config panel). While on the General menu, also make sure there is a check-mark next to “Advanced.” Having “Advanced” selected gives you more options as to where your auras can be placed (should you wish to experiment with the location). While you probably don’t want to move anything, unlocking the frames will make it so the auras appear on your unit frames. Then remove the check-mark from “Lock Frames” (thus, unlocking them).
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